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The five tiers
Sorare issues digital player cards in five rarity tiers. Unique cards number one copy per player per season. Super Rare cards number ten copies per player per season. Rare cards number one hundred copies per player per season. Limited cards are unnumbered and issued across the season. Common cards are the free entry tier.
| Tier | Supply per season | Auction floor band | Typical use |
|---|---|---|---|
| Unique | 1 copy | Premium tier — verify per card | Anchor of a competitive roster |
| Super Rare | 10 numbered copies | Mid-market, depth cards | Strong captain candidates |
| Rare | 100 numbered copies | Liquid, widely available | Roster filler and rotation |
| Limited | Seasonal cap, unnumbered | Entry-friendly | Welcome bonus and starter decks |
| Common | Open pool, no serial | Free to claim | First-time managers and practice |
Supply caps and scarcity
Supply caps are enforced at the protocol level. No manager can mint more cards of a given tier than the cap allows. When a player retires, no new cards of that player enter circulation. The active supply contracts. The remaining cards become scarcer. Scarcity is the primary driver of long-term value in the card economy.
The scarcity index on this site tracks active supply for every player with at least one Unique card. The desk reconciles retirements, long-term injuries and sanctions every Monday morning. Material changes are published the same day.
Auction floors and pricing
Auction floors reflect what the market is willing to pay for the lowest-priced listing of a given card. The desk publishes floor bands per tier, but the bands move with form, fixture difficulty and sentiment. Use the bands as a guide, not a guarantee.
How the desk reconciles the active set
The desk manually reconciles the active set every Monday. The reconciliation pulls from the public card ledger, the public auction ledger and Sorare's published roster data. The result is a published list of every material change — retirements, sanctions, long-term injuries — that affects active supply.
The latest reconciliation removed fourteen cards: twelve retirements and two long-term injuries. Three of the cards were high-volume auction names; their removal tightened the active Unique set in their respective positions.
Common mistakes when buying
The most common mistake is overpaying before understanding the supply cap. Always read the rarity reference before bidding. The second most common mistake is treating scarcity as a permanent guarantee — scarcity contracts when a player returns from injury or when a sanction is lifted. The desk tracks these events on the scarcity index.
Use the lineup builder to set your roster before bidding. The points system reference is the same across every tier.